Project Activities by Year

Projects 2021
14. Design Principles and User Experience of Automotive Head-Up Display Development
A comparison of three prototype Head-Up Display interfaces (User-tested) aiming to improve drivers’ safety. Identifying their preferred user-experience commonalities and improving their driving pattern and safety.

13. Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality
A prototype Augmented Reality Head-Up Display (AR HUD) system that superimposes a selected number of infotainment data on the vehicle’s windshield only when this is safe for the driver. Calculated by a prototype Artificial Intelligence (AI) Co-Driver that aims to reduce the driver’s cognitive load.

12. Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics
The virtual simulation requirements of two prototype AR HUD systems and two variations of Technology Acceptance Models (TAM) designed exclusively for the evaluation of consumer electronics pose many challenges in the transition from initial concept to final product market release. 
11. Intelligent Collision Avoidance and Manoeuvring System with the Use of Augmented Reality and Artificial Intelligence
 The design considerations of a prototype system that employs Augmented Reality (AR) to overlay guidance information in the real-life environment.

10. Employing Emerging Technologies to Develop and Evaluate In-Vehicle Intelligent Systems for Driver Support: Infotainment AR HUD Case Study
 An investigation to an alternative option that aims to manage the driver's incoming information while offering an uncluttered and timely manner of presenting and interacting with the incoming data safely. 
9. AR Guidance System for Traffic Circumvention and Collision Avoidance: Emergency Services Case Study
A preliminary Human-Computer Interface (HCI) design that employs Augmented Reality (AR) and Artificial Intelligence (AI) to provide in real-time the best manoeuvring and speed options to the ES driver, through a full-windscreen Head-Up Display (HUD). 


Projects 2020
8. Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence
The design rationale of a prototype system that utilises Augmented Reality (AR) in the form of a Head-Up Display (HUD) to superimpose guidance information in the real-life environment.
7. Collision Avoidance Head-Up Display: Design Considerations for Emergency Services Vehicles
The results of 50 drivers' investigations related to their activities during immobile or slow-moving traffic which results in driver’s distraction and inability to respond to the incoming ES vehicles. In turn,  discussing these results and offering an overview of the Human-Machine Interface requirements for a prototype HUD aiming to assist the safety, speed and manoeuvrability of the ES vehicles.


Projects 2014
6. Implementing 3d Visual Environments in the Oil and Gas Industry
Detailed information on the user requirements for a Mixed Reality (MR) based oil refinery training tool and systems management. Aiming at outlining the development of a training process employees of specific units of a refinery need to go through.


Research Summaries 2014
5. 3d Registered Interaction-Surfaces in Augmented Reality Space
Augmented Reality Graphical User-Interface (ARGUI) system, providing developers of AR Toolkit applications with the possibility to create 2d interaction surfaces, registered in 3d.

4. Marker Tracking and Head-Mounted Display Calibration for a Video-Based Augmented Reality Conferencing System
An Augmented Reality system utilising the overlay of virtual images in the real world.

3. A Document Browser Based on a Book-Style Interface embedded with Augmented Reality.
A document browsing method based on a book-style interface usable in a normal office setting with the help of an embedded Augmented Reality interface.

2. Summary of an Augmented Reality Theatre with Intelligent Robotic and Virtual Characters (Ibn Sina Centre)
Research on the Ibn Sani Centre. A novel Augmented Reality interactive theatre, consisting of a 10-meter stage, multiple sensors, a pseudo 3d holograph, and a stage populated by a custom-designed humanlike humanoid robot. The purpose of this centre is trifold: Art, Research and Education.
1. Web-Based Augmented Reality Video Streaming for Marketing
An Adobe Flash-based Augmented Reality video streaming application and its practical use in web marketing.
Collaborators

Prof Vassilis Charissis
Prof D.K. Harrison
Dr Soheeb Khan
Prof Dimitris Drikakis
Dr Ramesh Lagoo
Dr Shu Wang
Dr Jannat Falah
Dr Salsabeel Alfalah
Dr Samar Altarteer
Richard Umana



Research Interests

Virtual Reality (VR)
Augmented Reality (AR)
Animation & Visualisation
Virtual Fashion Development
Human-Computer Interaction (HCI)
 Human-Machine Interaction (HMI)
Product Design Engineering
User Experience (UX) design and evaluation
User Interface (UI) design
Virtual Prototyping
Intelligent Transportation Systems (ITS)
Human-Factors Engineering
User-Behaviour
Head-Up Display (HUD) systems
Artificial Intelligence (AI)
 Driving Simulators development


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